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What Is Noita?

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've crafted yourself.

Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes!

Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper.

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Action Roguelite

Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure.

Your own magic

Create new spells as you delve deeper into the caverns. Use your magic to crush your enemies and manipulate the world around you.

Screenshots

It is available now on Early Access on Steam, Humble Store, itch.io and GOG
During Early Access we're focused on PC. After that we might look into porting to other platforms.
Yes. It is in early access right now.
Noita is the Finnish word for "Witch".
Basically every pixel in Noita is made of some material. The different materials are simulated. E.g. Water will behave like a liquid, gasses will rise, sand will pile up, rigid bodies will rigid body... In addition to that we run simplified simulations of various chemical reactions, electricity, thermodynamics and so on.
We're using our own Falling Everything engine. Falling Everything Engine is an in-house labor of love. A true love child. Handcrafted in the finest C++ without exceptions, using only hand picked, organic, free license libraries.
If you're a streamer, please request a key through Keymailer. Our general policy is that we give keys to streamers who have got at least 1000 followers (can twitch, youtube, mixer or even twitter followers). Or in other cases you can us email at press@nollagames.com and we'll let you know when the game is available for previews.
We're a very small team and have to keep our priorities in check. We don't normally take interns. However, if you have written your own physics engine, are great at optimizing C++ code, or otherwise believe you'd be a good fit, you can get in touch with us at business@nollagames.com.
Yes - you can - but right now, or in the foreseeable future we have no open positions or freelancing opportunities for these professions. We already get a ton of email so please be considerate.
Yes.
Maybe. (We figured out one can actually receive too many cute cat pictures. Due to our limited resources we have to limit your ability to send those for a while. We sincerely apologize.)

Actually yes. (On a second thought, it was super nice getting these.)